

Use triggers to make it possible for items to get picked up.You can also call this function for other purposes. Add an action to this method on show and hide for all UIWindows that need mouse interaction. The FPSGame component provide a function that toggles pausing the game (which allows you to use the mouse to interact with the UI).To have this same behavior on a collection, you need to add the WeaponRestrictionBehaviour on your player (next to the creator script), and specify the collection name. RFPSP only allows you to have one weapon of each type.


To setup your scene to use these items, you need to do the following: For example, if you pickup a weapon, it becomes available as a weapon you can use to shoot using Food will reduce your player's hunger and boost its health. These items all work with the setup of RFPSP. This integration provides components that work with the RFPSP asset.
